Sorry, your browser is not supported
Please use Google Chrome, Mozilla Firefox, Safari or Microsoft Edge to open this page
bg-image
Assetto Corsa EVO
KUNOS Simulazioni
  • Racing
  • Simulation
  • Sports
  • Early Access
Available now on

Screenshots and videos

image
image
image
image
image
image
image
image

Early Access Game


Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development



image

About the game


EARLY ACCESS 5 CONTENT


This update adds new cars, introduces Watkins Glen and Paul Ricard tracks recreated from a laser scan survey, and debuts a free camera mode for cinematic exploration, replays, and content creation, with further enhancements planned.


It also updates DLSS to version 4.5 and continues improvements to core systems like track limits and dynamic track behaviour, building a scalable foundation for the project’s future.


About Assetto Corsa EVO


Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.


As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.

Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.

With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.

image


EARLY ACCESS 5 CONTENT


New Cars


Road

Audi Sport quattro ( 1983 )

BMW M2

Caterham Seven 485 CSR Final Edition

Toyota AE86 + Tuned

Volkswagen Golf MK1


GT

Porsche 911 GT3 RS (992)


Racing

Dallara EXP


New Tracks (reproduced with laser scan technology)


Watkins Glen International - with 4 layouts

Circuit Paul Ricard - with 4 layouts

Free Camera Mode (Early Version)


Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.


Graphics & Technology Updates – DLSS 4.5


0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.


Gameplay Improvements and Ongoing Development


UI: Car Selection Flow & Multiplayer Player Car, Controls Page


Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.


Track Limits and Blue Flags


Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.


Shared Memory improvements


Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.


Dynamic Track: rework underway


Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.



EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)


New Cars (available in N variants)


Racing Class

  1. Ferrari SF-25


GT

  1. Ferrari F40 LM
  2. Porsche Cayman 718 GT4 RS (including the Weissbach kit version)


Road

  1. BMW M3 (E46) CSL
  2. BMW M8 Competition Coupé (F92)
  3. Ferrari Daytona SP3
  4. Mini John Cooper S (Mk VI) (including a performance variant with B16 engine)
  5. Peugeot 205 T16
  6. Renault 5 GT Turbo
  7. Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant.


New Tracks

  1. Autodromo Nazionale di Monza
  2. Michelin Raceway Road Atlanta
  3. Nürburgring (2 layouts)
  4. Nordschleife (3 layouts including Touristenfahrten)
  5. Oulton Park Circuit (2 layouts)


This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.


All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.


Daily Racing Portal (acevo.gg)


With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.


Players can:


  1. Browse daily races from the online portal.
  2. Register without needing to launch the game.
  3. Automatically join the correct server when the event starts.
  4. Access their GridRating, which carries over from SimGrid for existing drivers.


This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.


Improvements and Physics Upgrade


Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback.


Physics Update Info


  1. New tyre damping method delivers higher compliance and grip consistency, improving confidence across all cars.
  2. Refined tyre inertia and slip ratio ensure more natural traction behaviour under braking and acceleration.
  3. New grip model balances higher baseline adhesion with progressive combined-slip limits, rewarding precision and car control.
  4. Advanced tyre thermal and wear behaviour simulates temperature, degradation and compound lifecycles in greater detail.
  5. Unified hybrid and KERS/ERS systems for authentic power deployment and recovery logic.
  6. Enhanced drivetrain wobble model introduces mechanical elasticity and nonlinear stiffness for richer force feedback.
  7. Electronic brake bias, turbo, damper and differential controls are now fully adjustable from the cockpit.
  8. Improved DCT and solid axle behaviour, plus realistic rolling resistance for truer top speeds.


Major Audio Improvements


The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail.


  1. Turbo pitch linked to boost and RPM.
  2. Reworked transmission sound sets.
  3. More detailed VTEC crossover cues.
  4. Completely rebuilt drivetrain wobble model.
  5. Improved backfires and turbo hiss.
  6. New scraping and raindrop ambience.
  7. Updated sound samples for multiple vehicles.


These additions result in a more immersive and mechanical soundscape across all cars.


Graphics – Main Improvements


Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity.


  1. Revised car paint materials throughout.
  2. Better post-processing and motion rendering.
  3. Reduced VRAM usage and improved memory efficiency.
  4. Fixes for dashboard displays and material issues.
  5. Visual updates for MX 5 Cup ND1 and ND2 variants, Lamborghini Huracán ST EVO2, Porsche GT4 Clubsport MR.
  6. Updated instrument clusters on various models.


Players will especially notice smoother performance in crowded scenes, such as online and multi-car races.


UI – New Additions and Enhancements


The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management.


  1. Expanded HUD notifications.
  2. Updated server list with clearer player and server counts.
  3. Reworked client-side leaderboard.
  4. Track maps added to HUD and pitlane screens.
  5. Multiplayer chat widget introduced.
  6. MFD expanded to support new vehicle electronics.
  7. Improved speedometer, gear and tyre widgets.
  8. Odometers added for owned vehicles.


These updates continue the refinement of the UI, improving race usability for all driver types.



EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)


New Cars


GT class

  1. BMW M4 GT3 EVO
  2. Lamborghini Huracán Super Trofeo EVO2
  3. Porsche 718 Cayman GT4 Clubsport


Special

  1. Caterham Seven Academy Racer
  2. Dallara Stradale
  3. Ferrari F2004


Classic/Road Class

  1. Audi RS 6 Avant
  2. BMW M3 Sport Evo (E30)
  3. Mercedes-Benz 190E AMG 2.5-16 Evo II


New Tracks

  1. Circuit de Spa-Francorchamps
  2. Red Bull Ring


Multiplayer Mode


With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.

This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond.


Improvements and tyre model upgrade


Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.


Physics Update Info


  1. Augmented Damping: Damping is now resolved at 1000 Hz.
  2. New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation.
  3. Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. "


Major Audio Improvements


Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.


  1. Revamped Ignition and Startup Sounds
  2. Unique Engine Timbre Per Vehicle
  3. Calibration of Engine Inertia
  4. Enhanced Driveline Damping and Stiffness Modelling
  5. Throttle Lag and Torque Response Accuracy
  6. Realistic Backfire Implementation


Graphics - Main Improvements


Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:


  1. Improved Dynamic Global Illumination.
  2. Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races.
  3. Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases.
  4. General enhancement of post processing effects, like motion blur.


UI - new additions and improvements focused on racing ability


Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:


  1. The real-time leaderboard view, particularly useful for observing live gaps
  2. The official leaderboard, which returns valid best laps and per lap-based gaps
  3. Input settings page, which allows players to set their FFB, wheel or gamepad settings
  4. The Multi-Function Display will be enriched over time, during the Early Access development.


Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.



image

EARLY ACCESS 2 CONTENT


New Cars

  1. Alfa Romeo 75 1.8 Turbo Evoluzione
  2. Alfa Romeo Giulia Sprint GTA
  3. Honda NSX-R
  4. Lotus Exige V6 Cup
  5. Maserati GT2
  6. Mazda MX-5 NA
  7. Porsche 911 Turbo 3.6 (964)


New Tracks

  1. Circuit of the Americas
  2. Donington Park


New Game Mode


  1. Custom Race Weekend: this new mode will allow players to design their own complete race event including Practice, Qualifying and Warm Up laps before the Race event itself.
  2. Replay Gallery: the brand-new Replay Gallery allows players to save replay files and revisit their gameplay sessions to review their performances, study racing dynamics, or simply record highlights to share with others.


New Features


  1. AI enhancement with a new custom AI opponents generation page and with AI-controlled drivers which will display different behaviors depending on the difficulty level.


Improvements


  1. Release 0.2 will feature a long list of improvements focused on ensuring greater stability and smoother gameplay.
  2. Optimization of all configurations, VR and triple screen setups.
  3. Stability and performance improvements to UI, Rendering and physics.
  4. Gameplay & AI Improvements
  5. And more.


Early Access 1 – Vehicle Content


  1. Abarth 695 Biposto
  2. Alfa Romeo Giulia GTAm
  3. Alfa Romeo Junior Elettrica Veloce
  4. Alpine A110 S
  5. Alpine A290_β Concept
  6. Audi RS 3 Sportback
  7. BMW M2 CS Racing
  8. BMW M4 CSL
  9. Chevrolet Camaro ZL1
  10. Ferrari 296 GTB
  11. Ferrari 488 Challenge EVO
  12. Ford Escort RS Cosworth
  13. Honda S2000
  14. Hyundai i30 N Hatchback
  15. Lancia Delta HF Integrale "Evoluzione 2" (1993)
  16. Lamborghini Huracàn STO (2021)
  17. Lotus Emira
  18. Mazda MX-5 ND Cup
  19. Mercedes-AMG GT2
  20. Porsche 911 GT3 Cup (992)
  21. Toyota GR86
  22. Volkswagen Golf 8 GTI Clubsport


Early Access 1 – Track Content


  1. Brands Hatch Motor Racing Circuit
  2. Fuji International Speedway
  3. Mount Panorama Motor Racing Circuit
  4. Suzuka International Racing Course
  5. Autodromo Internazionale Enzo e Dino Ferrari - Imola
  6. WeatherTech Raceway Laguna Seca


Early Access 1 – Game Modes


Single Player

  1. Practice
  2. Quick Race
  3. Driving Academy


Special Events:

  1. Hotstint
  2. Test Drive
image

Buy and start playing now!

System requirements

Minimum
OS
Windows 10 64-bit
Processor
Intel i7 8700k / AMD 1500X
Memory
16 GB RAM
Graphics
GTX 1070, RX 580
DirectX
Version 12
Network
Broadband Internet connection
Storage
100 GB available space
Sound Card
Integrated
VR Support
SteamVR, Oculus VR, OpenXR
Additional Notes
SSD required

FAQ

What are the benefits of purchasing via this store?

You can purchase games at lower prices and get some special offers on this official store.

Is it safe to make purchases via this store?

The store is provided by our partner Xsolla. Xsolla is PCI DSS Level 1 which refers to the highest level of compliance with the Payment Card Industry Data Security Standard. So, all payments made via this store are completely secure.

Where can I find my game key?

You can find your purchased game key in the email provided during the checkout.

How long does it take to receive my purchase?

When your payment is successful, the game key will be sent to your email. It usually takes less than 5 minutes. If you purchased a pre-order, the key will be emailed to you when the game is released.

I didn't receive my game key. What should I do?

First, check both your Inbox and Spam folders in your email. If you still can't find the game key, contact Xsolla Customer Support for assistance.

What payment methods does the store support?

The store currently accepts payments via most popular credit/debit card brands and e-wallets. You can view all available payment options on the payment page.

Where can I find my purchase receipt?

You can find your purchase receipt in the email provided during the checkout.

What languages does this game support?

This game version supports the following languages:

Interface: English, French, Italian, German, Spanish - Spain, Simplified Chinese