Assetto Corsa EVO Early Access
Assetto Corsa EVO Early Access
Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development
EARLY ACCESS 0.9
Assetto Corsa EVO 0.9 focuses on competition. Special Events introduce worldwide online leaderboards across hotlap and hotstint formats, mandatory pitstop requirements restore tactical depth to online racing, and a new tyre model for racing slicks raises handling fidelity across GT racing cars from Mazda MX5 Cup to Ferrari F40. Alongside these, 0.9 delivers a broad force feedback reliability pass, continued renderer optimisation, and three new cars.
This release provides many reasons to come back in game after summer time: a global leaderboard to climb, a race strategy to plan, and a car that behaves more faithfully underneath you.
SPECIAL EVENTS — WORLDWIDE ONLINE LEADERBOARDS – Special Events are pre-determined scenarios — fixed car, track, conditions and time of day — that every player attempts under identical terms, ranked on a worldwide leaderboard. Two event types are available: Hotlap, for a single definitive lap, and Hotstint, which tracks total gaps to nearby drivers at every sector line across a sustained run. Both support an optional Limited Attempts setting, reintroducing the pressure of a session that counts.
MANDATORY PITSTOPS — STRATEGY ENTERS THE RACE – Mandatory pitstop requirements are now available in timed online races above twenty minutes, with a configurable pit window set by the server administrator. Drivers plan their strategy through the MFD: stop lap, tyre choice, pressures, and fuel load.
NEW RACING SLICK TYRE MODEL – An updated tyre model for racing slicks is deployed across GT racing cars from Mazda MX5 Cup to Ferrari F40, raising the consistency and fidelity of the platform's core handling across the competition roster.
FORCE FEEDBACK AND INPUT – Force feedback devices now recover automatically after a disconnection or alt-tab across DirectInput, Fanatec, Logitech and Thrustmaster hardware. FFB output shaping is now available via a linearisation LUT. Haptic audio has been reworked, with FullForce DSP operating on the filtered signal and Logitech TrueForce gaining a 350 Hz low-pass filter and DSP reinitialisation on wheel handle change.
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 0.9 CONTENT
NEW CONTENT
PHYSICS / HANDLING
FORCE FEEDBACK / INPUT
RENDERER / GRAPHICS
GAMEPLAY
MULTIPLAYER
PERFORMANCE / GENERAL
EARLY ACCESS 0.8 CONTENTS
NEW CONTENT
Cars
Track
Kyalami Grand Prix Circuit.
Headline features
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Renderer / Graphics
Physics / Handling
Gameplay
Multiplayer
Audio
UI / General / Stability
Numberplate selector in the paintshop; digit cap on numberplate entry.
Freecam widget fix with showroom scene selector active.
Crash fix on car setup change during session restart or change.
Network drive launch crash fix.
Empty showroom pre-splash removal.
Localisation updates.
EARLY ACCESS 0.7 CONTENTS
NEW CONTENT
Cars
Headline features
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Audio
Interior
Exterior
Turbo
Backfires
Physics / Handling
Multiplayer
UI / Controls
General / Stability
EARLY ACCESS 6 CONTENT
New Cars
GT
Road
New Track
Core Improvements and Ongoing Development
Multiplayer
Audio
UI
EARLY ACCESS 5 CONTENT
New Cars
Road
Audi Sport quattro ( 1983 )
BMW M2
Caterham Seven 485 CSR Final Edition
Toyota AE86 + Tuned
Volkswagen Golf MK1
GT
Porsche 911 GT3 RS (992)
Racing
Dallara EXP
New Tracks (reproduced with laser scan technology)
Watkins Glen International - with 4 layouts
Circuit Paul Ricard - with 4 layouts
Free Camera Mode (Early Version)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.
Graphics & Technology Updates – DLSS 4.5
0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.
Gameplay Improvements and Ongoing Development
UI: Car Selection Flow & Multiplayer Player Car, Controls Page
Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.
Track Limits and Blue Flags
Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
Shared Memory improvements
Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.
Dynamic Track: rework underway
Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.
EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)
New Cars (available in N variants)
Racing Class
GT
Road
New Tracks
This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.
All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.
Daily Racing Portal (acevo.gg)
With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.
Players can:
This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.
Improvements and Physics Upgrade
Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback.
Physics Update Info
Major Audio Improvements
The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail.
These additions result in a more immersive and mechanical soundscape across all cars.
Graphics – Main Improvements
Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity.
Players will especially notice smoother performance in crowded scenes, such as online and multi-car races.
UI – New Additions and Enhancements
The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management.
These updates continue the refinement of the UI, improving race usability for all driver types.
EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)
New Cars
GT class
Special
Classic/Road Class
New Tracks
Multiplayer Mode
With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.
This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond.
Improvements and tyre model upgrade
Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.
Physics Update Info
Major Audio Improvements
Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.
Graphics - Main Improvements
Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:
UI - new additions and improvements focused on racing ability
Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:
Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.
EARLY ACCESS 2 CONTENT
New Cars
New Tracks
New Game Mode
New Features
Improvements
Early Access 1 – Vehicle Content
Early Access 1 – Track Content
Early Access 1 – Game Modes
Single Player
Special Events:
KUNOS Simulazioni and 505 Games are excited to announce that the nineth release of Assetto Corsa EVO’s Early Access Program
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